Using Ozobot in the Classroom

Student Presenter(s): Betcy Karukamalil Joy, Davinder Kaur
Faculty Mentor: Gregory Gerber
Department: Instructional Technology
School/College: College of Arts and Sciences, Vancouver

Students need to learn 21st-century skills such as critical thinking, collaboration, and the ability to interpret and analyze to thrive in today's world. STEAM/STEM education implements projectbased learning where educators and students develop critical thinking and problem-solving skills. One of the innovative tools that can be used in this constructivist approach is Ozobot. This is a tiny robot that ensures the engagement of students in learning. The Ozobot can be programmed in two ways. The first method uses colour codes; the Ozobot will follow the instructions and perform tasks according to colour codes. The second method is Ozoblockly coding; this is completely programming. This project explores how ozobot will work with colour codes and ozoblockly codes to do several activities in STEAM.