Digital Art & Design, M.F.A. – Graphic Design
Curriculum

Major Requirements

Required Courses Credits:
ARTH 601 History of Art and Technology 3
History of Art and Technology is a survey course that explores the relationship between emerging technologies and the influence on the artistic perspective. Topics include: The use of tools, new materials, processes of production, mass communication, new products, inventions, and applications that were originally envisioned to be utilized in an industrial society and how they are now applied in the creation of artwork. The course will also cover the impact that artists have made on the technical world, particularly through the disciplines of printmaking, photography, film, and digital visualization.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 3-0-3
ARTB 651 Critical Thinking and Writing About the Arts 3
Critical Thinking and Writing about the Arts prepares the student in developing the skills necessary to communicate her/his aesthetic concepts in a formal written paper. The ability to concretely state one's views in a clear and concise manner is an asset when analyzing the complexity of one's subjective realm. Assignments include exercises that focus on critical thinking, appropriate vocabulary, meaning, definitions, clarity and objective perspective.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 3-0-3
ARTH 602 Aesthetics and Theory 3
Aesthetics and Theory focuses on the philosophical questions that relate to the creation of the content and context of image-making, performance and interactive artistic experiences. Topics include theoretical outlines that examine the mimetic, expressive, and formalistic categories of the plastic arts. Readings include critical essays, manifestos, and historical perspectives of art theory.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 3-0-3
ARTC 801 Thesis Orientation 3
Students will learn to write about the critical evaluation of their project and all supporting research, development, and project plans. The written thesis and supporting documentation will be presented to the faculty for final review. In the thesis exhibition, students will present their work in a professional manner. The exhibition will give candidates the opportunity to display their work and projects for public viewing. After fulfilling all master thesis requirements, the student becomes a candidate for graduation.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTG 605 Design Process 3
The course studies the process by which ideas are made real. Through readings, case studies, brainstorming sessions, hands-on exercises and real world projects, students will un-clock creative blocks and focus on the principles, guidelines, best practices, and problem-solving tactics towards the creation of purposeful and innovative design. Classroom Hours- Laboratory and/or Studio Hours-Course Credits 1-3-3

ARTG 610 Type and Layout 3
The course is a study of the elements and principles fundamental to typographic design and sophisticated layout systems utilized in print and electronic publishing. Letterforms legibility, meaning, composition, hierarchy, and digital typesetting are investigated towards the creation of industry-driven projects. Classroom Hours- Laboratory and.or Studio Hours- Course Credits: 1-3-3

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTH 651 Contemporary Art 3
Contemporary Art reviews the current state of the digital art culture. Students engage in research and visit exhibition venues on a regular basis, investing time to study the work of artists and designers and write about them. The learning experience is enriched with classroom visits by creative professionals who are working with innovative technologies.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 3-0-3
ARTC 852 Thesis Proposal 3
Prerequisite: Prerequisite: ARTC 801, ARTC 802 or ARTC 803

In this course, all candidates must create a design for a functional thesis that will be accomplished during their course of studies. The Master's Thesis Project is on a subject of the candidate's own design. The Design Proposal must be presented and accepted by the Graduate Faculty Thesis Review Committee before the student proceeds to Graduate Studio.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTG 603 Production Issues for Print 3
Through theory and practicum, we will study the various ways that print is produced. We will visit production houses, print studios, and print designers to research and explore all of the difficult ways that print is developed, managed, and executed. We will consider these issues in small, medium and large scales and with a focus on client communication and workflow.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTI 601 UX Design Foundations 3
This course introduces students to the fundamentals of user experience (UX) and user interface (UI) design, with an emphasis on strategy, research, personas, information architecture, usability testing, analytics, prototyping, and interactive design for effective and meaningful human-computer interaction to ensure that users are satisfied and that businesses meet their objectives. Projects focus on the structural, informational, and psychological aspects of human-centered design, as well as wireframe, asset design, and user testing.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTB 801 Business of Creative Industries 3
This course examines the fundamental issues of running a creative business and the essential skills that every digital artist and designer needs to be equipped with to enter the marketplace.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTB 702 Graduate Academic Internship 3
This course aligns practice and theory of academic study and gives students the opportunity to gain relevant experience and develop professional networks. Students may apply skills learned in the classroom in real world settings while developing new ones. This is a repeatable class.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTB 751 Professional Critiques 2
Graduate students attend lectures of visiting artists/designers/animators, then arrange to meet individually with the visiting professionals for critiques of their thesis projects in progress. Results of these critiques are discussed in depth with thesis advisors.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 2-0-2
ARTU 862 Thesis Production I 4
Prerequisite: Prerequisites: ARTC 851 or ARTC 852 or ARTC 853

In this course, all thesis candidates must develop and execute their Thesis Project. NYIT's academic and research facilities function as the studio for the student allowing for the creation and actualization of innovative digital projects. Faculty guide the student through the production process and aid in planning, development and creation of the thesis project.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-4
ARTU 872 Thesis Production II 4
Prerequisite: Prerequisite: ARTU 862

In this course, students will continue work on the production of all of the aspects of their Thesis Project, as defined in the Thesis Proposal approved by the faculty. Students will work independently, and will meet regularly and individually with their professor

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-4
ARTC 871 Thesis Paper and Exhibition 2
Students will learn to write a critical evaluation of their project. Students must create a concise written thesis describing the conceptual basis of their project and include all supporting research,development, and project plans. The written thesis will be of adequate length to fully describe and represent the thesis project, (suggested length is I 0 - 25 pages). The written thesis and supporting documentation must be submitted in a professional manner in both archival and digital formats for publication, presentation and distribution including the Internet. Thesis candidates must formally present their artwork in a professional manner at various stages for review. All final Master of Fine Arts thesis projects will be fully documented in a thesis project package and submitted in both digital and archival publishable formats. All submitted work will be presentation ready . All candidates must give a final oral presentation of their work to the Graduate Faculty Thesis Review Committee, faculty and students. All candidates must participate in a Master's Thesis Exhibition. The exhibition will give candidates the opportunity to display their work and projects for public viewing. Upon acceptance of all requirements by The Graduate Faculty Thesis Review Committee the student becomes a candidate for graduation. Classroom Hours- and/or Studio Hours- Course Credits 2-0-2

    Total: 48 Credits
 
Elective Options Credits:
ARTB 602 Marketing and Advertising for Designers 3
Please view all course descriptions: http://www.nyit.edu/courses
ARTE 651 Advanced Digital Video 3
Please view all course descriptions: http://www.nyit.edu/courses
ARTE 751 Advanced Digital Audio 3
Please view all course descriptions: http://www.nyit.edu/courses
ARTE 851 Motion Graphics Design 3
Prerequisite: Prerequisites: ARTG 605, ARTG 610

This class is designed to teach students the industry-standard applications for creating motion graphics, title and optical effects for broadcast and animation. Using state-of-the-art software, students will combine their graphic arts and design skills to develop conceptual and practical approaches to projects specific to time-based screen presentations. This introductory course will stretch the student's knowledge to develop both the conceptual and practical approaches to visual problem-solving specific to screen time-based presentations. Assignments will be given for a range of applied design and production including broadcast design, station IDs, Intros and openers, titles and credits, bumpers and trailers.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTE 861 Graphics in Video and Film 3


ARTF 601 Experimental Media/Performance/Installation 3
Experimental media includes performance and installation art. This course investigates multiple approaches to the creation of content that cannot fit within static disciplines. Content will be further developed as an end experience, as a product. The history of performance can be clearly documented and studied within this course. Students will develop theoretical practice, responding to and developing a contemporary sense of content as expressed in experimental media. Resources include the use of digital, electric, and electronic tools but not limited to their employ. Students will be encouraged to seek sites and activities beyond the traditional walls of the academy.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTF 652 Advanced Experimental Media/Performance/Installation 3
Prerequisite: Prerequisite: ARTF 601

The application of computer technologies and digital media has been applied as a fine art medium in various ways, from audiovisual presentations and gallery installations to interactive museum exhibitions. This class will explore the conceptual elements of applied technologies and the experimentation of the physical presentation. The technological demands of including machinery in artwork will be assessed. Students will be expected to design and develop conceptual models and a working design prototype for each of their projects. In­class presentation and group critique and discussion will promote the dialog and understanding of technological based artwork.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTG 653 Exhibition Design 3
Students will explore the variety of possibilities for multi­dimensional physical display systems used in public spaces. Billboards, video­walls, information kiosks and exhibition spaces will be covered. Students will design and develop both the conceptual and practical approaches for strategic display systems for communication on a grand scale. Design models will be created in addition to feasibility statements and production reports.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTG 701 Illustration 3
Digital image making, manipulation, and file management are covered as fundamental concepts of digital illustration. Students learn the core technologies for image creation and input, image manipulation, and enhancement. Starting with traditional drawing exercises and progressing to drawing with both bitmap and vector drawing programs, students will learn techniques and applications basic to computer illustration. Assignments will provide inspiration for the artist to develop his or her own signature style. Critiques and class discussions will help establish a vital link with the traditional arts environment while developing digital techniques.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTG 702 Advanced Illustration 3
Please view all course descriptions: http://www.nyit.edu/courses
ARTG 751 Information Design 3
Prerequisite: Prerequisite; ARTG 605, Corequisite: ARTG 610

Edward Tufte introduced quantitative design to a larger audience in the 1980s and 1990s. His perspective was so fresh and his examples so distinct that for a while it seemed that he had invented information design. As it turns out, he is one analyst in a list of historically rich and diverse authors to deal with the subject. Information design is the idea that symbols can contain valuable information that is often time- and context-sensitive. We will study various issues of information design.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTI 602 Human Computer Interaction Design 3
Prerequisite: Prerequisite: ARTI 601

This course will explore the interdisciplinary concept of human-computer interaction (HCI) design and new emerging technologies. The HCI design course is strategically designed to teach core concepts and techniques of augmented reality (AR) and virtual reality (VR), voice and gesture-based interaction, mobile, animations, haptic, and wearables. Students will investigate interaction design process and techniques through a hands-on prototype development and learn how to develop richer interactive user experiences.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTI 603 User Interface and Prototyping Design 3
Prerequisite: Prerequisite: ARTI 602

UX design practice reveals the real challenges of making products that are both usable and beautiful. This course will investigate and cultivate strategies that deliver pleasurable, effective, and efficient user interface design practice. With a focus on user interface (UI) and prototyping design, students will learn the various design cycles of interface design, visual design, branding, low- and high-fidelity prototype, human interface guidelines, interaction models, the components of UI design for cross-platform and multi-device delivery, as well as web, mobile, wearables, AR, VR, voice, and kiosk executions.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTI 604 UX/UI Design for VR/AR/MR 3
This course introduces students to a range of VR/AR/MR experience development tools and skills. Story development, user experience, interface design and implementation are introduced within the context of creating immersive experiences.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTP 802 Master Project 3
In this course, all Master's candidates must develop and execute their Masters Project. NYIT's academic and research facilities function as the studio for the student allowing for the creation and actualization of innovative projects Faculty guide the student through the production process and aid in planning, development and creation of the Masters Project.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTQ 601 Algorithm in Art and Design 3
Please view all course descriptions: http://www.nyit.edu/courses
ARTQ 701 Programming for Artists and Designers 3
An introduction to the fundamental concepts of creative computer programming. Topics include syntax, object oriented programming, general programming concepts, abstract problem solving, and debugging as they apply to computer imaging, interactivity, and design..

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTQ 801 Physical Computing 3
Please view all course descriptions: http://www.nyit.edu/courses
ARTW 651 Advanced Graduate Drawing Studio 3
Prerequisite: Prerequisite: ARTW 601

This course is a continuation of Graduate Drawing Studio. There will be further studio experience and investigation of drawing concepts and techniques with an emphasis on self-directed creative work. Students will be expected to complete an exhibition-quality work.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
ARTY 651 Advanced Digital Imaging 3
Prerequisite: Prerequisite: ARTY 601

A continuation of Graduate Art Studio: Digital Imaging. Further investigation and exploration of digital imaging concepts and processes with an emphasis on self­directed, creative work. Students will combine the materials and techniques of traditional photography and printmaking with digital media to produce exhibition quality prints.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
    Total: 12 Credits
Please consult with an advisor in choosing elective options.
 
Total Required Credits = 60