VRWorldTech Interviews Graduate Student Dominica Jamir


VRWorldTech Interviews Graduate Student Dominica Jamir

March 2, 2021

Extra, extra! Dominica Jamir, a graduate student in the UX/UI (user experience/user interface) design and development program in NYIT College of Arts and Sciences, is featured in a five-page spread in the February 22 issue of VRWorldTech, a British publication dedicated to the business of manufactured realities and immersive technologies.  

The article (login required), “Meet Dominica Jamir,” provides an in-depth look at what inspired Jamir to study UX/UI design and development and how she is using virtual reality (VR) to enhance current teaching and learning methods.  

As noted in the story, Jamir, who studied computer engineering in “India’s Silicon Valley,” was always interested in how the “back-end would connect to the front-end in order for users to have the best experience of new products.” She is slated to graduate from New York Tech with a Master of Arts in UX/UI Design and Development this spring, which will enable her to apply that curiosity and further her career goals.

Much of the article focuses on Jamir’s award-winning project proposal, Intellect VR: Learning in VR; The VR Experience in the Classroom, which was named “Best Practitioner Poster Proposal” at the 2020 International Conference of the Immersive Learning Research Network (iLRN).

The project provides a tool to immerse students in activity-based experiences using VR headsets. After logging in, students can access VR experiences through a web-based platform. Each experience provides students with in-depth views of subject matter, such as microscopic molecules, allowing them to visualize the lesson. Molecules can be viewed as larger-than-life 3-D images, with minute details enlarged for clarity. In addition, certain sections of the subject matter are clickable, revealing additional information and the structures can be viewed in a 360-degree rotation.

In concluding the interview, Jamir notes that she will continue to explore additional VR modules that enhance educational learning. “Using innovative technology in classrooms that is user-friendly and inclusive for all students of different abilities and learner styles can inspire and promote quality education,” she says. “I intend to engage with and promote to interested education institutional and training organizations, and show them how my web-based virtual reality learning enhancements and experiences can open valuable development opportunities for global learning.”

Learn more about Jamir’s recent projects.