Bio

Matthew Cornelius has worked professionally in the field of 3-D computer animation since 1998. He is currently a faculty member and art media technical director at the Department of Digital Art and Design’s Home for Innovation, Visualization, and Exploration (H.I.V.E.), which includes the motion capture studio. He is a leading expert in the field of motion capture.

Cornelius was educated in life drawing, sculpture, classical graphic design, and 2-D and 3-D computer graphics and animation at Emily Carr Institute of Art and Design, Parsons School of Design, Vancouver Film School, Bournemouth University, and the British National Center for Computer Animation. He holds a master of science in computer animation from Bournemouth University, a professional certificate in 3-D animation from the Vancouver Film School, and two professional certificates from Autodesk for 3ds Max and Maya.

Cornelius started his career with notable success, publishing two AAA video games. He came across motion capture technology while working with motions captured by House of Moves in Los Angeles, where he captured more than 1,000 motions over the course of 6 weeks for NHL2K for the Sega Dreamcast. This experience led Cornelius to a studio in the U.K. with the prominent Vicon Motion Capture system, which he soon became responsible for running. Honing his skills with the motion capture system as well as rigging and animating with the resulting data, Cornelius contributed to the foundation of the company NaturalMotion (NM), where he became a Technical Artist and Product Specialist for NaturalMotion Endorphin. This role included R&D, NM character design, UI design, training and support for major film and video game companies, and presenting the Endorphin software at international conferences and conventions, including SIGGRAPH, GDC, and E3.

Recent Projects/Research

  • Creative Tech Week NYC: AR/VR Google Blocks and Poly showcase
  • ISRC grant co-PI: "Bioinformed Structural Joint System Design: From Biological Morphologies to Variable Assemblies”
  • ISRC grant co-PI: “Development of a 3D Bioprinter Utilizing the Dexter Robotic Framework”
  • Defense Advanced Research Projects Agency grant (working under Kiran Balagani, Ph.D.): "Leveraging Movement, Posture, and Anthropometric Contexts to Strengthen the Security of Mobile Biometrics”

Courses I Teach/Have Taught at NYIT

  • Motion Capture Pipeline Development
  • Game Development

Contact Info