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ARTG-601
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Content in Design
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3.0 |
College of Arts and Sciences |
Content in design is the balance of the unique needs and problems of a project with the most efficient and appropriate delivery system. It often does this in complex development environments, which can be antithetical to design. What is content in the role of the designer in a media-rich landscape? How are qualities and poetries maintained within budgets and quantities? How does the designer add value in a process that is negotiated between client demand, technical complexity, and designer authorship? We investigate these issues within the discipline of Web and graphic design and by interacting with disciplines beyond them. This course uses a project model to develop various strategies to engage, manipulate, and extend content in the design environment. It encourages the use of historical perspective, theoretical texts on design, and contemporary design practice. Students will design and develop conceptual models and working practices to elucidate and elaborate content in design.
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ARTG-602
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Design for Print
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3.0 |
College of Arts and Sciences |
This course offers an in-depth look at the design and production issues of working for print. We take on several print projects throughout the semester. Each project is brought to culmination in a proof stage while the final project is actually brought to production. Students will design and develop both the conceptual and practical approaches for developing short- and long-run projects with a special eye toward quality maintenance and developing relationships with producers. We will discuss proofing and prototyping for the various production systems, color management, workflow management, dead line management, and special client issues. We will visit printing facilities, custom design houses, and independent design shops, and meet with various types of print designers. Each project will include outside critics and evaluators who will act as a customer and critic of the final project. Each project is carefully nurtured through the production schedule from creation to layout to collecting for output, to proofing and prototyping to production and archiving.
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ARTG-603
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Production Issues for Print
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3.0 |
College of Arts and Sciences |
Through theory and practicum, we will study the various ways that print is produced. We will visit production houses, print studios, and print designers to research and explore all of the difficult ways that print is developed, managed, and executed. We will consider these issues in small, medium and large scales and with a focus on client communication and workflow.
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ARTG-651
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Interactive Design
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3.0 |
College of Arts and Sciences |
This class is designed to teach students the conceptual and practical approaches to design interface systems for computer and human interaction. This class will explore the realm of human behavior as we investigate the design mechanisms of computer human interaction in everyday life. Students will learn theories of psychology and engineering to create effective ergonomic design. This class will promote an understanding of the mechanics of interactive devices and integrated computer systems.
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ARTG-652
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Design for Web
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3.0 |
College of Arts and Sciences |
This course offers an in-depth look at the design and production issues of working for the Web. Designing for the Web is complex and intricate. It draws upon traditional rules of graphic design while challenging the designer with new models and delivery systems for rich media. These directions may be suggested by print or broadcast media but become new media in their own right in the hands of a talented designer. The emphasis is on developing appropriate solutions for diverse applications in Web design. We will assume various projects based upon the same work structures, which includes: planning and specification; design; development; testing; and deploying. Special care is given toward developing a working model of client relations from initial contact through finished design. Special care is also given toward understanding the nature and scope of computer development for the Web. Students will understand the unique role of the designer in a complex technical environment that often considers design in afterthought.
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ARTG-701
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Illustration
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3.0 |
College of Arts and Sciences |
Digital image making, manipulation, and file management are covered as fundamental concepts of digital illustration. Students learn the core technologies for image creation and input, image manipulation, and enhancement. Starting with traditional drawing exercises and progressing to drawing with both bitmap and vector drawing programs, students will learn techniques and applications basic to computer illustration. Assignments will provide inspiration for the artist to develop his or her own signature style. Critiques and class discussions will help establish a vital link with the traditional arts environment while developing digital techniques.
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ARTG-751
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Information Des
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3.0 |
College of Arts and Sciences |
Edward Tufte introduced quantitative design to a larger audience in the 1980s and 1990s. His perspective was so fresh and his examples so distinct that for a while it seemed that he had invented information design. As it turns out, he is one analyst in a list of historically rich and diverse authors to deal with the subject. Information design is the idea that symbols can contain valuable information that is often time- and context-sensitive. We will study various issues of information design.
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ARTG-752
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Interface Design
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3.0 |
College of Arts and Sciences |
This class will explore the interactive design challenge of user-driven interactive devices. From the graphical user interface to "push button" appliances, students will investigate the multitude of design possibilities of our interactive world. As an extension to Web Design, Interface Design will explore both the physical and virtual design challenges for navigation and computer control. "Point and click" and "You've got mail" are successful design models that are the seed of future design models. Through class discussion and critique of artwork, designers will expand their knowledge base of contemporary interface designs and be ready for future-applied computing design challenges.
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